Friday, October 15, 2010

5 Things I Love About 3DS Max

     1. As a student, I get it for free.
     2. Ran out of things to say while writing number 1.

     Now if you love ridiculous folder hierarchies, an aneurysm-inducing UI, and nearly inaccessible meshes, you'll LOVE 3DS Max!

     (Ahem) In any case, I have been able to struggle through its many menus and finally come up with something beveled that was more or less how I wanted it to turn out. My original design (which came out very cool for a while) was a Smart Car. It was pretty awesome, if I do say so myself. It was made entirely out of cubes intersecting cubes, no manual mesh editing, nothing. Just simple, delicious bevels. Now, this was true until all of a sudden, just when it felt like it, 3DS Max would spitefully bite chunks out of my mesh and refuse to put them back. Now I thought I was clever, and I just clicked, "Force double-sided" which should have made it work no matter WHAT. And it did! I was so happy. I continued to work, when before long I noticed whole faces missing from my mesh yet again. Force double sided? Yes, it was on, 3DS Max was now removing faces altogether!
     And that is why my awesome smart-car looks so much like an easel. Simply because an easel is easier (easelier?) to make with the bevel tool.



     May god save my soul for putting that awful stucco texture on the wall. Do you see what happens when you give 40 drunk nine-year-olds a bucket of plaster?? Oh but I drew that painting on there, I think it looks pretty neat. It distracts from the rest of the room with the stuff in it...

     Damn nine-year-olds drank all the vodka...

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