...is a total badass. Autodesk Mudbox helped me realize that. This was my first little adventure into this program, I had only ever sculpted (rather poorly) in Blender, which has a fairly good multi-resolution sculpter, but unfortunately has nothing on this.
This program does quite well for itself with its few humble crafting tools. It feels very organic and natural to build up and control the mesh and eventually tweak it how you like. I made this piece based on Garrus with a few changes of my own, there are not a lot of good reference pictures of him out there, so I figured I would just make a lot of it up, which I did, and I was very pleased at the result. I started out with just a sphere and subdivided everything to how I wanted, ending up at 6 divisions (or about 1.5 million polygons) and geeking out at the fact that my computer was still handling it lag-free. I still may work on it from here, but that just remains to be seen. If I am feeling especially fancy one day, I may just paint it too. Until then, I'm afraid it will "look like chocolate" as the lovely lovely posters on DA have pointed out to me many times. Thanks for the art critique, DAers...
If you are having any problems with the video or you just want to see some stills, check out the folder in my DeviantArt page at http://www.deviantart.com/#/d2y6h4m.
It doesn't look anything like chocolate... swine...
-VV
Looks really good. And you posted it on DA. That takes guts. I like that.
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