...Is an interesting term. But apparently it makes sense in 3DS Max. The assignment was to make a robot (or robot-like creature) completely out of primitive objects. This was extremely easy for me, mostly because I don't know how to do anything but make primitive objects. If the project was called "Robots made from subsurfaced hi-poly fractal vector curves" I would be pretty screwed. Thank God for YouTube tutorials. Here it is:
The idea was a sort of post-apocalyptic data-entry/management bot to keep track of all human knowledge. It turned out to be a triangle with a bunch of other triangles attached to it, but I was pretty close to my vision. 3DS Max is to me like the scratchy side of velcro is to your neck on that helmet you used to wear when you were little because your parents were SO insistent that you keep it on because the bike has a broken training wheel and it keeps falling off whenever you take a left turn even though you've asked your dad three times to fix it. ...What I'm trying to say is it rubs me a little the wrong way. I've used Blender for almost seven years now, and I expect to just be able to move around and make stuff and not start crying trying to change the viewing angle, but ya know whatever. I suppose its just one of those things that takes practice.
Practice like that bike... I still can't turn left...
-VV



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